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Autor Thema: Edain Demo 4.1.1 Released  (Gelesen 4550 mal)

Lord of Mordor

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Edain Demo 4.1.1 Released
« am: 26. Jul 2015, 23:32 »
Khazâd ai-mênu, companions of Edain!

We have released Patch 4.1.1 for the Edain 4.0 Demo. You can download it by updating the mod through the launcher.

To download the Demo, click the banner:


If you have any problems, as usual, visit our support forums!

This update is primarily a bugfix patch, eliminating many problems and reducing lag. We continue to fine-tune the gameplay mechanics of Edain 4.0 and the War of the Ring. Furthermore, the AI should now occupy outposts much more reliably and use a wider variety of structures. Among other things, this update brings you a reworked Thorin, new abilities for Sauron and a plethora of new sounds.


This update brings the following major changes:

- The Necromancer can now switch between his old shadow form and a new fire form. The shadow form remains focussed on support and ranged combat. In fire form, he burns all nearby enemies with his power, giving him a more aggressive playstyle - but also a more risky one, because he has to get closer to the enemy.

- We have added many new and unique soundsets, including new audio for Dain, Beorn, Gloin, Thorin Stonehelm and many more.

- The AI has been significantly improved and should occupy outposts more reliably as well as build a wider variety of structures.

- We added several new Palantir pictures for the units of Dol Amroth among users. Thanks to (Palland)raschi for his contributions.

- Statues have been reworked. They now reduce the price of heroes only up to a maximum of 30% for four statues and cost 150 resources. However, they also grant a stronger leadership bonus which persists for 30 seconds after a unit has left the radius of the statue. This should make their leadership much easier and more convenient to use.

- The Dwarven expedition camp has been reworked. You now have to combine elite infantry with pack horses to form an expedition instead of regular Guardians. In return, the expedition is no longer random and will always reward you with a group of veterans. However, the camp only spawns one group of horses every three minutes. This should eliminate the luck factor and ensure that veterans don't hit the field too early.

- The Dwarven tunnel system caused bugs, so we reverted it to the original mechanic. Tunnels now only house up to five units, and you can unload each of them individually.

- Kili and Fili have been improved with new abilities and are now always summoned at Thorin's level.

- Thorin Oakenshield has been redesigned and new gets his royal movie armor once he reaches rank ten.



Read more about the Dwarven faction in Edain 4.0:
*Khazâd ai-mênu
*Dale
*Lake-town
*Durin's Folk
*Thorin & Co

The patch also contains the following balance changes:

- Gorthaur:
* Melee damage increased to 440
* Doom blade: Area damage increased by 50%, effect chance increases by 15%, radius increased by 20%
* Flame Strike lasts 30% longer
* Tol-in-Gauroth rate of fire decreased by 50%
* Vampire form's Eternal Thirst: Damage increased by 50%
* Health in all forms increased to 6000, the One Ring increases Sauron's health to 7000

- Monsters are 20% more resistant to pikes and sentry towers

- All cavalry moves 12% faster

- Tower Guard: Damage reduced by 15%

- Mordor Orcs, Minas Morgul Orcs and Dol Guldur Orcs:
* Health and damage increased by 10%
* Recruitment speed increased by 10%
* Grant 50% more experience to the barracks upon recruitment

- Isengard Mines and Fires of Isengard: Now deal less damage, but decrease the armor of all buildings in the explosion for a time. The effect is stronger for buildings that are close to the center of the explosion.

- Devastation spell: Recharge time increased slightly

- The Shadow Lord and the Dark Marshall now deal 350 damage in their standard form

- Prices of all Nazgûl upgrades have been decreased by up to 33%

- Khamûl: Health increased to 5000

- Witch-king: Health increased to 6000

- Dwarven Beer now only restores 50% of target's maximum health

- Economy structures within the fortress now grant the same amount of resources as those on settlements

- Dwarven siege plans and elite equipment: Research cost increased to 750

- Dain Ironfoot: Cost increased to 2600, while Thorin Stoneholm now costs 1800 instead

- Erebor axethrowers are more vulnerable against cavalry and archers

- Khazad-Dûm veterans have been slightly weakened and their Death Wish grants less damage and decreases their armor more significantly

- Gimli's damage and health have been significantly increased

- Heroic units now replenish fallen units much slower


Have fun playing!
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
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